Josh Whelchel
Composer for Games
(music with heart, crafted with real musicians)
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Composer for Games
(music with heart, crafted with real musicians)
Microsoft Game Studios • Mojang • Adult Swim
UbiSoft • MTV • Witching Hour Studios
Rise of the Blobs — Robot Invader
The Spirit Engine — Mark Pay
Bonesaw — Kyle Pulver
VMA 2009 Moonman Danceoff — MTV
TMNT: Double Damage — Ubisoft
and much older projects...
Discarded: Online
Cactus Bruce
Delistack
Deli Dash
Neko Bot
I have over two decades of experience writing music for games.
Specializing in RPG, Fantasy, and action scores, I craft music worlds for your projects. I take your goals from ideas, to sketches, to full blown productions.
Tell me more about your project to get started.As an experienced engineer, I know a great deal about audio and how it works.
I can implement interactive music in your game in ways you may not thought possible.
I can work with any audio engine, or build you a custom one, as I have for several projects.
With my network of studio musicians, I am able to tap into a huge roster of talented musicians to help our projects stand out.
People will ask you why the saxophone solo on your menu sounds so damn good.
You don't need a huge budget to sound huge - I have been mimicing orchestras for over two decades.
With my network of studio musicians I am able to achieve the grandiose sound you are looking for on a fraction of the budget of a live orchestra - but I can work with those too. The sky's the limit!
Tell me more about your project and what you're trying to achieve.
I work with all budgets and can bring your game to life, be it indie or AAA.
Music for rich experiences.
Josh Whelchel is an award-winning video game composer known for sweeping fantasy scores, bold orchestration, and strong thematic writing. His music blends the grandeur of classic symphonic storytelling with modern game scoring, creating soundtracks that feel both cinematic and deeply connected to gameplay.
Committed to the expressive power of live performance, Whelchel frequently records with live players to bring depth, nuance, and energy to his scores. His music pairs rich orchestral writing with carefully crafted arrangements, elevating game worlds with soundtracks that feel vibrant, human, and unmistakably alive.
Learn more about my services here.
for Streamers, YouTubers, and Content Creators
Using my music on streaming and video platforms like
YouTube and Twitch is OK with attribution. Use them in
your shorts, reels, long-form videos, whatever you'd like.
Just be sure to link your people to my site here: joshwhelchel.com
in some way.
(Content ID is explicitly avoided - if you have a problem
let me know!)
You may not use my music for trailers or commercial works, or as background in any commercial uses for film or TV without explicit permission. If you think you need a sync license, you are probably correct.
You may not use my music in your video games without explicit permission. Contact me for any that!
I would be honored if you included my music in the background of your roleplaying sessions, game streams, or whatever else.
There are few exceptions in my catalog right now where this might not be true, and they are listed below:
In other words, besides what is explicitly listed above, I own explicit copyrights to all of the music I have composed and produced.
Contact me if you're not sure about something.
Songs & Shadows
Are you wanting to use this music on stream or in YT content? Sure! Check out the content policy.